![]() Customizing your UI is still gonna be easier than trying to redo whole thing in a different engine by two orders of magnitude (and Unity UI has a looong list of it's own shortcomings anyway and making something presentable will require a serious effort - eg. So my personal opinion is - stick with RPG Maker. Because otherwise by the time you are 20% done your game will already turn into a tangled mess of spaghetti. You can hack together a platformer but RPGs with their hundreds of dialogues, different statuses, multiple states etc require solid programming background to actually execute. It's also not possible to "cheat" your way through it. A lot of things that it offers right off the box (like equipment or experience curves or spells etc) are going to take many, maaaany days of programming. Whereas actually just recreating RPG Maker quality in Unity (as in - combat system with all the statuses/numbers/turn system, scripting, overworld, basic events) is already a major undertaking that I could imagine easily take 6-12 months of full time work for someone that knows what they are doing. Octopath Traveler had a budget of 5-10 million $ for instance meaning it's actually not possible to make it solo even if you spend next 2 decades on it. ![]() I mean, there are many tools in Unity that can help out (like Unity Dialogue System for instance, was used in Disco Elysium among other things) but you are also asking about a technically difficult genre. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |